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Results for "HDR"

Learned Optics — Improving Computational Imaging Systems through Deep Learning and Optimization

MBZUAI ·

KAUST Professor Wolfgang Heidrich is researching computational imaging systems that jointly design optics and image reconstruction algorithms. He focuses on hardware-software co-design for imaging systems with applications in HDR, compact cameras, and hyperspectral imaging. Heidrich's work on HDR displays was the basis for Brightside Technologies, acquired by Dolby in 2007. Why it matters: This research aims to advance imaging technology through AI-driven design, potentially impacting various fields from consumer electronics to scientific research within the region and globally.

Faculty Focus: Using science to push the boundaries of photography

KAUST ·

KAUST Professor Wolfgang Heidrich received the Humboldt Research Award for his work in computational photography and displays. The award includes €60,000 and a research stay in Germany, hosted by the Max-Planck Institute for Informatics and the Cluster of Excellence on "Multimodal Computing and Interaction" at Saarland University. Heidrich plans to spend six months in Germany over the next three years, networking with faculty and collaborating on research projects. Why it matters: This award highlights KAUST's growing prominence in computer science and fosters international collaboration in cutting-edge areas like computational photography.

DGM-DR: Domain Generalization with Mutual Information Regularized Diabetic Retinopathy Classification

arXiv ·

This paper introduces a domain generalization (DG) method for Diabetic Retinopathy (DR) classification that maximizes mutual information using a large pretrained model. The method aims to address the challenge of domain shift in medical imaging caused by variations in data acquisition. Experiments on public datasets demonstrate that the proposed method outperforms state-of-the-art techniques, achieving a 5.25% improvement in average accuracy.

Extended Reality on-the-move

MBZUAI ·

This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.